Player's Perspective Gaming

The random thoughts, reports, and news that Myself, and whoever else wants to, decides to WRITE. Please keep in mind, i would like to remain as unbiased on some issues as possible, and if you have any questions or comments, send them and ill write out the answers!

Warning to All Playstation 3 Owners!

Posted by Superthrust On 8:51 PM 2 comments

Please note: As of 6 PM EST, this should have been fixed. If not, within the day, it should be.

If you're the owner of a Playstation 3, and you woke up this morning to attempt to start playing a little bit of Heavy Rain, you may have been greeted to a surprise 8001050F Error.

While this error is SUPPOSEDLY only affecting the Fat, older PS3 models (Sorry fellow fatties), there have been some minor reports of the Slim models being hit with this as well. It is not known as of yet if these issues are related at all.

I will continue to watch this issue a little bit more carefully, but as of now, I would NOT turn on your PS3 system just to be safe.



As a funny Post, someone made these...




Others feel the pain indeed...

While seeing some of the changes as much needed changes to the game, I can't help but notice that come Cataclysm, the entire game will be changing. Again. From the looks of things, since they are going back to the old world and making it new, it is almost as if they are making the new stats, similar to the old ones. Kind of making the mechanics of the game now, somewhat like the way the game was when it first released.

But others have said that this is a way for them to take what they couldn't do then or what they hadn't thought of, and make it happen now. While some of the changes are for the good, others wonder if some of these changes will "break" the game.

I thought I would take a couple of parts that affects tanking and melee classes and bring them into the light a little bit more.

  • Stamina - Because of the way we will be assigning Strength, Agility, and Intellect, non-plate wearers will end up with more Stamina than before. Health pools will be much closer between plate-wearers and other classes.
  • Block Rating - Block is being redesigned to scale better. Blocked attacks will simply hit for 30% less damage. Block rating will improve your chance to block, though overall block chances will be lower than they are today.
  • Armor - The way Armor mitigates damage is not changing, but the Armor stat has been rebalanced to mirror changes to the armor curve in Cataclysm. As a result, bonus Armor will go down slightly overall. We are also changing the mitigation difference among armor types so that plate doesn’t offer so much more protection than mail, leather, and cloth
  • Strength, Agility, Hit Rating, Expertise, and Critical Strike Rating - These will all still appear on gear as well. Aside from situations mentioned elsewhere in this list, in general these will function similarly to how they do now, though the details -- such as how much Hit Rating you might need to effectively combat high-level creatures (more on this below) -- are likely to change.
Basically, this means that tanks will be taking a huge hit. While raiding now, it is common to see a normal tank with 40k health minimum. Now, at level 85 raiding, While you will have 55,000 health, a healing class and the rest of the raid will be very close to your amount of health at near 50,000 (these are not set in stone, merely a rough guesstimate number)

If you are a tank (druids excepted), expect to see:

  • No more Defense on gear. Existing Defense becomes Dodge, Parry, or Block Rating.
  • No more Block Value on gear. Existing Block Value becomes Block Rating.
  • You’ll have as much Stamina as you’re used to, though you may notice your tanking plate has a bit less Stamina than a comparable piece of DPS plate, since we tend to take the gem budget out of your most attractive stat.
  • Bonus Armor on gear will go down slightly.


What this means to tanks and all other classes is that there will be a huge health increase with the gain of stam on everything. Pair that with the removal or altering of all the other stats, will definitely make it more interesting. The PvP resilience change will have people turning their heads again. I was NOT a fan of the introduction of resilience, and I still am not. What used to be "May the better player win" is now "May the player with shinier gear win."

I will be posting a little bit more on random stats and changes as I see fit, but for now, here is the link to the full post for details on healers, DPS, and full stat and class changes.

Spambots Gone Wild!

Posted by Superthrust On 2:14 AM 0 comments

I laugh at every single time I receive an email that has posted a comment!

Then, all it is, is a shit ton of periods with hyperlinks in them all going to something different.

So, as a big f*** you to the chinese assholes who keep spamming, im turning on comment moderation for the time being.

Note: I am not trying to be racist, but the posts that are being made are in chinese characters, with each period or character leading to a different bit.ly website. Please only trust links that I POST.


As always, my twitter, facebook, and contacts are here for your pleasure.

I dare a chinese spammer to call my phone and try spamming their bullshit to me.

By clicking the story link above, you can view the original content, located on one of my favorite World of Warcraft websites, WoWInsider. Otherwise, click Here

The above post mentioned in the link, was a post made about a guild on my server, Winterhoof. The player, Strakken, of the guild Shattered, proceeds to tell us that guild raiding into progression is serious business. I somewhat agree with him, and admire his passion for progression...But, some say is he taking it a little too far? Others have called him "A Raid Nazi".

I plan on interviewing him tonight and getting the full story. More after the long break.

Endgame's Difficulty with Ulduar

Posted by Superthrust On 9:45 PM 0 comments





Its all really the same. All bosses before Ulduar were "hard" at some point. Sure, people just went in and cleared the content, cause we had a preemptive strategy to work off of. All of the kind hearted players who ran the Naxxramas content in the “Vanilla Wow”, and even the lucky few who ran through during The Burning Crusade, all knew what they were up against, and all had an idea of what was going to happen in there. So, when the time came in Wrath of the Lich King, people knew exactly what to do in these fights and situations, which were toned down slightly and revamped for 10 and 25 players, rather than the classic 40.


Ulduar, The new raid dungeon introduced in patch 3.1, is only hard for some, due to its “newness”. As a collective, the players who were experiencing the endgame content in the initial installment of wrath, were asking and craving a challenge that would take them time to complete. Their answer, was Ulduar. With its release, people were rushing to the area to view the new dungeon, and Northrend and servers were crashing left and right. While some were able to clear and have content down the launch night, the world first Yogg-Saron kill, came to Ensida, only 2 days after the patch was released. People have questioned whether or not the guild had pushed themselves too far and too hard, or if they were coordinated and geared enough to do it without much error. Others, complained that the content was far too hard to be completed even by classic “hardcore” raider's standards.


Now in the recent patch of 3.1.1, there has been some noted changes about the fight, making it so that some mobs and add's that appear during a few of the boss fights, can be snared and controllable, making it easier for some of the people to progress into. Also, but this falls under the list of bugs that are more and more less apparent, but they have fixed the issue with pets and minions not being able to attack Kologarm. These, along with they hot fixed an issue with being able to sneak past some mobs leading up to the Mimiron fight, some argue that they are making some of the fights easier.


While the instance has been difficult for some players who can't PUG the raid, and some guilds have even disbanded over the difficulty and drama that results from the instance, some people are regretting that this instance may be “too hard” raid that was given by Blizzard. Comparing to the situations involved in the past, this raid could be similar to the installment of The Black Temple or Sunwell Plateau raids, that were released sometime ago during the end of The Burning Crusade, and that most guilds were not prepared (no pun intended) for the Ulduar experience that was intended. Though, the initial intent by Blizzard, was to bring in a raid that will simply “Amaze and blow people away” with its gear, graphics, design and challenges. This goal has been met.


Many guilds and their management, are now gearing up, recruiting and retracing their steps through the old instances, collecting any missing gear, glyphs, and rethinking their actions and rotations with the new changes to many of the classes and abilities that Patch 3.1 has brought among us, and some who had relied heavily on the abilities and moves that they have grown to be used to over the past near 5 month ago release of patch 3.0, have dubbed this patch as the “Worst patch ever” and a ruiner of the World of Warcraft. While some have either left the game or are taking a break, their voices can still be heard on the official community forums, located on the World of Warcraft website.


So, a new question has risen with this insertion of “Hard” endgame content. Will this be the first and only time that blizzard listens to the player base and inserts what is asked for, a “hard raid” that requires planning, training and strategies? Or will this be a harbinger to what is come ahead in later patches. We still have yet to go fully into the area of Icecrown, though with the introduction of the Argent Tournament, you are placed in direct vicinity of the Icecrown Citadel in their later quests. I could not wait longer, and went around to ask some players what they thought of the new instance. The initial thought was that many players I spoke with are wondering “If ulduar is this hard, what will the Citadel be like?” and “Will Blizzard make Arthas as bad, mean and tough as the lore and story makes him out to be?” Over time, we will tell.



So now, I open it up to you. What do you, the readers, think will happen? How are you favoring with Ulduar and the “Hard Mode” content that is a savior to the bored, hardcore raider? Is this a new chance for you to come back into the game with a challenge at hand, or is this a reason to quit all together because the content is simply too tough for the casual or mid-level raider? I myself have not been able to make it into Uldaur, and have not witnessed the Flame Leviathan fight that many players are all talking about. But I do believe the talk that has been going around many of the servers, and that is Ulduar, is no cake walk compared to Naxxramas, Obsidian Sanctum and The Eye of Eternity, and to progress into this new dungeon, your going to need a lot more than your Flasks, Feasts, and Bandages to make it out alive.